Town: Ådehlÿ Rewldzä Sholph

Ådehlÿ Rewldzä Sholph

Ådehlÿ Rewldzä Sholph
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceLujiasu Kingdom
Sub ProvenceBèmîgêthayadêdê County
RegionAnglegrass Woodlands
Founded1124
Community LeaderJarl Cúnvēsh Gāshvoī 'Robin Tiara' Jōshīsh Ca̋ch Sénḱ Rådschå
Area6 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation8068 m (-16479 ft)
Average Yearly Precipitation113 cm/y (44 in/y)
Population1437
Population Density239 people per km2 (718 people per mi2)
Town AuraElven High Magic
Naming
Native nameÅdehlÿ Rewldzä Sholph
Pronunciation/gil/ /s̼olf/
Direct Translation[great ^)excellent); awesome] [rhythm]
Translation[Not Yet Translated]

Ådehlÿ Rewldzä Sholph (/gil/ /s̼olf/ [great ^)excellent); awesome] [rhythm]) is a subtropical Town located in Bèmîgêthayadêdê County, Lujiasu Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Rewldzä Sholph is derived from the Dwarven language, as Ådehlÿ Rewldzä Sholph was founded by Mlèbëi Hub̄qug, who was culturaly Dwarvern.

Climate

Ådehlÿ Rewldzä Sholph has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). Ådehlÿ Rewldzä Sholph receives an average of 113 cm/y (44 in/y) of precipitation, most of which comes in the form of rain during the spring. Ådehlÿ Rewldzä Sholph covers an area of nearly 6 km2 (2 mi2), and an average elevation of 8068 m (-16479 ft) above sea level.

Overview

Ådehlÿ Rewldzä Sholph was founded durring the early 12th century in fall of the year 1124, by Mlèbëi Hub̄qug. The establishment of Ådehlÿ Rewldzä Sholph suffered from many setbacks, delays, and obsticles, most notably a group of Ådehlÿ Rewldzä Sholph which required millitary assistance exterminate before the community could finish being built.

Ådehlÿ Rewldzä Sholph was built using the conventions of Dwarvern durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Rewldzä Sholph is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ådehlÿ Rewldzä Sholph is is constructed arround a semi-circular spacious flagstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. Unfortuantly, these peasent-grade are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Right off the bat Ådehlÿ Rewldzä Sholph hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things.

Civic Infrastructure

Ådehlÿ Rewldzä Sholph has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ådehlÿ Rewldzä Sholph. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ådehlÿ Rewldzä Sholph's parks.

Ådehlÿ Rewldzä Sholph has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Rewldzä Sholph.

Ådehlÿ Rewldzä Sholph has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Rewldzä Sholph has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ådehlÿ Rewldzä Sholph has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Rewldzä Sholph has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Rewldzä Sholph has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Rewldzä Sholph's public wards, blessings, and other arcane systems.

Ådehlÿ Rewldzä Sholph possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Ådehlÿ Rewldzä Sholph's grid is powered by a direct leyline tap.

Ådehlÿ Rewldzä Sholph's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ådehlÿ Rewldzä Sholph has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ådehlÿ Rewldzä Sholph's natural decorations nor waterways.

Ådehlÿ Rewldzä Sholph has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ådehlÿ Rewldzä Sholph has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Two or more groups of citizens within Ådehlÿ Rewldzä Sholph hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Ådehlÿ Rewldzä Sholph's garrison was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

Due to the actions of local Kami, autumn is short in Ådehlÿ Rewldzä Sholph.

The Bumblebee, Giant Queen near Ådehlÿ Rewldzä Sholph are known to be more aggressive than normal.

Ådehlÿ Rewldzä Sholph's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves square dance to channel Wild Magic energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5819 m2
    • Cattle and Similar Creatures: 359
    • Poultry: 4311
    • Swine: 287
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 143

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

451 of Ådehlÿ Rewldzä Sholph's population work within a Foundational Occupation.

872 of Ådehlÿ Rewldzä Sholph's population do not work in a formal occupation, but do contribute to the local economy. 114 (8%) are noncontributers.

Points of Interest

Ådehlÿ Rewldzä Sholph's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Ådehlÿ Rewldzä Sholph suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century Ådehlÿ Rewldzä Sholph was struck by unseasonably warm weather, causing a sweltering heat to smouther the land for 22 days. Ådehlÿ Rewldzä Sholph lost 135 people and 270 livestock in the disaster.. The deadly heat is remembered by most as the Cursed Fates's Flame.

History